Battlenet- Viva la Dirt League

Die Entwicklungsgeschichte eines Programmers

In Gymi:

PRINT "HELLO WORLD"
END

Erstes Semester an der Uni:

program Hello(input, output)
    begin
      writeln('Hello World')
    end

Letztes Semester an der Uni:

  (defun hello
    (print
      (cons 'Hello (list 'World))))

Neuer Berufstätiger:

#include <stdio.h>
  void main(void)
  {
    char *message[] = {"Hello ", "World"};
    int i;
 
    for(i = 0; i < 2; ++i)
      printf("%s", message[i]);
    printf("\n");
  }

Erfahrender Programmer:

#include <iostream.h>
  #include <string.h>
 
  class string
  {
  private:
    int size;
    char *ptr;
 
  string() : size(0), ptr(new char[1]) { ptr[0] = 0; }
 
    string(const string &s) : size(s.size)
    {
      ptr = new char[size + 1];
      strcpy(ptr, s.ptr);
    }
 
    ~string()
    {
      delete [] ptr;
    }
 
    friend ostream &operator <<(ostream &, const string &);
    string &operator=(const char *);
  };
 
  ostream &operator<<(ostream &stream, const string &s)
  {
    return(stream << s.ptr);
  }
 
  string &string::operator=(const char *chrs)
  {
    if (this != &chrs)
    {
      delete [] ptr;
     size = strlen(chrs);
      ptr = new char[size + 1];
      strcpy(ptr, chrs);
    }
    return(*this);
  }
 
  int main()
  {
    string str;
 
    str = "Hello World";
    cout << str << endl;
 
    return(0);
  }

Master Programmer:

[
  uuid(2573F8F4-CFEE-101A-9A9F-00AA00342820)
  ]
  library LHello
  {
      // bring in the master library
      importlib("actimp.tlb");
      importlib("actexp.tlb");
 
      // bring in my interfaces
      #include "pshlo.idl"
 
      [
      uuid(2573F8F5-CFEE-101A-9A9F-00AA00342820)
      ]
      cotype THello
   {
   interface IHello;
   interface IPersistFile;
   };
  };
 
  [
  exe,
  uuid(2573F890-CFEE-101A-9A9F-00AA00342820)
  ]
  module CHelloLib
  {
 
      // some code related header files
      importheader(<windows.h>);
      importheader(<ole2.h>);
      importheader(<except.hxx>);
      importheader("pshlo.h");
      importheader("shlo.hxx");
      importheader("mycls.hxx");
 
      // needed typelibs
      importlib("actimp.tlb");
      importlib("actexp.tlb");
      importlib("thlo.tlb");
 
      [
      uuid(2573F891-CFEE-101A-9A9F-00AA00342820),
      aggregatable
      ]
      coclass CHello
   {
   cotype THello;
   };
  };
 
 
  #include "ipfix.hxx"
 
  extern HANDLE hEvent;
 
  class CHello : public CHelloBase
  {
  public:
      IPFIX(CLSID_CHello);
 
      CHello(IUnknown *pUnk);
      ~CHello();
 
      HRESULT  __stdcall PrintSz(LPWSTR pwszString);
 
  private:
      static int cObjRef;
  };
 
 
  #include <windows.h>
  #include <ole2.h>
  #include <stdio.h>
  #include <stdlib.h>
  #include "thlo.h"
  #include "pshlo.h"
  #include "shlo.hxx"
  #include "mycls.hxx"
 
  int CHello::cObjRef = 0;
 
  CHello::CHello(IUnknown *pUnk) : CHelloBase(pUnk)
  {
      cObjRef++;
      return;
  }
 
  HRESULT  __stdcall  CHello::PrintSz(LPWSTR pwszString)
  {
      printf("%ws
", pwszString);
      return(ResultFromScode(S_OK));
  }
 
 
  CHello::~CHello(void)
  {
 
  // when the object count goes to zero, stop the server
  cObjRef--;
  if( cObjRef == 0 )
      PulseEvent(hEvent);
 
  return;
  }
 
  #include <windows.h>
  #include <ole2.h>
  #include "pshlo.h"
  #include "shlo.hxx"
  #include "mycls.hxx"
 
  HANDLE hEvent;
 
   int _cdecl main(
  int argc,
  char * argv[]
  ) {
  ULONG ulRef;
  DWORD dwRegistration;
  CHelloCF *pCF = new CHelloCF();
 
  hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
 
  // Initialize the OLE libraries
  CoInitializeEx(NULL, COINIT_MULTITHREADED);
 
  CoRegisterClassObject(CLSID_CHello, pCF, CLSCTX_LOCAL_SERVER,
      REGCLS_MULTIPLEUSE, &dwRegistration);
 
  // wait on an event to stop
  WaitForSingleObject(hEvent, INFINITE);
 
  // revoke and release the class object
  CoRevokeClassObject(dwRegistration);
  ulRef = pCF->Release();
 
  // Tell OLE we are going away.
  CoUninitialize();
 
  return(0); }
 
  extern CLSID CLSID_CHello;
  extern UUID LIBID_CHelloLib;
 
  CLSID CLSID_CHello = { /* 2573F891-CFEE-101A-9A9F-00AA00342820 */
      0x2573F891,
      0xCFEE,
      0x101A,
      { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 }
  };
 
  UUID LIBID_CHelloLib = { /* 2573F890-CFEE-101A-9A9F-00AA00342820 */
      0x2573F890,
      0xCFEE,
      0x101A,
      { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 }
  };
 
  #include <windows.h>
  #include <ole2.h>
  #include <stdlib.h>
  #include <string.h>
  #include <stdio.h>
  #include "pshlo.h"
  #include "shlo.hxx"
  #include "clsid.h"
 
  int _cdecl main(
  int argc,
  char * argv[]
  ) {
  HRESULT  hRslt;
  IHello        *pHello;
  ULONG  ulCnt;
  IMoniker * pmk;
  WCHAR  wcsT[_MAX_PATH];
  WCHAR  wcsPath[2 * _MAX_PATH];
 
  // get object path
  wcsPath[0] = '\0';
  wcsT[0] = '\0';
  if( argc > 1) {
      mbstowcs(wcsPath, argv[1], strlen(argv[1]) + 1);
      wcsupr(wcsPath);
      }
  else {
      fprintf(stderr, "Object path must be specified\n");
      return(1);
      }
 
  // get print string
  if(argc > 2)
      mbstowcs(wcsT, argv[2], strlen(argv[2]) + 1);
  else
      wcscpy(wcsT, L"Hello World");
 
  printf("Linking to object %ws\n", wcsPath);
  printf("Text String %ws\n", wcsT);
 
  // Initialize the OLE libraries
  hRslt = CoInitializeEx(NULL, COINIT_MULTITHREADED);
 
  if(SUCCEEDED(hRslt)) {
 
 
      hRslt = CreateFileMoniker(wcsPath, &pmk);
      if(SUCCEEDED(hRslt))
   hRslt = BindMoniker(pmk, 0, IID_IHello, (void **)&pHello);
 
      if(SUCCEEDED(hRslt)) {
 
   // print a string out
   pHello->PrintSz(wcsT);
 
   Sleep(2000);
   ulCnt = pHello->Release();
   }
      else
   printf("Failure to connect, status: %lx", hRslt);
 
      // Tell OLE we are going away.
      CoUninitialize();
      }
 
  return(0);
  }

Newbie Hacker:

  #!/usr/local/bin/perl
  $msg="Hello, world.\n";
  if ($#ARGV >= 0) {
    while(defined($arg=shift(@ARGV))) {
      $outfilename = $arg;
      open(FILE, ">" . $outfilename) || die "Can't write $arg: $!\n";
      print (FILE $msg);
      close(FILE) || die "Can't close $arg: $!\n";
    }
  } else {
    print ($msg);
  }
  1;

Erfahrender Hacker lv.1

 #include <stdio.h>
  #define S "Hello, World\n"
  main(){exit(printf(S) == strlen(S) ? 0 : 1);}

Erfahrender Hacker max.lv.

  % cc -o a.out ~/src/misc/hw/hw.c
  % a.out

Guru Hacker

% echo "Hello, world."

Neuer Manager

PRINT "HELLO WORLD"
END

Erfahrender Manager

mail -s "Hello, world." bob@b12
Bob, could you please write me a program that prints "Hello, world."?
I need it by tomorrow.
^D

Senior-Manager

% zmail jim
I need a "Hello, world." program by this afternoon.

CEO-Niveau:

% letter
letter: Command not found.
% mail
To: ^X ^F ^C
% help mail
help: Command not found.
% damn!
!: Event unrecognized
% logout

Relation between Linux and DNA (via IceMetalPunk, Gizmodo)

Evolution applies to ANYTHING with three properties:

1) Reproduction. If it has the ability to copy itself, it has this property. DNA does it and produces offspring, computer programs do it and produce copies of themselves.

2) Mutation. If the copies are not identical to the original, it has this property. DNA replication is imperfect, leading to mutations in the DNA of offspring all the time. Computer programs purposely mutate as you get new versions of a program, and then as one program borrows from another similar program (reproduction) but integrates the component differently (mutation).

3) Competition. If some external force alters the way the thing can reproduce depending on how it’s mutated, it has this property. With biological organisms, other factors kill off those with inadequate properties, leading to the higher reproduction of those with better mutations. With computer programs, the leading competitive factor is sales: things that sell more stick around in future versions, things that sell less don’t. These, in turn, are driven by how much the component influences ease-of-use and functionality.

Now, in my examples I used only biological systems and computer programs to relate this to the article. But the same applies to ANYTHING–living, dead, or otherwise–with those three simple properties. They will ALWAYS evolve.